Game Dev - New Shader & Batching Optimization

Опубликовано: 15 Июль 2026
на канале: [GFX]Ghost
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Demonstration of a brand new chunk shader, which is capable of rendering blocks combined no matter their color, unlike before, and will dramatically increase performance. Colors and textures are handled via 3D space rather than vertex and uv data. Soon, rendering combined blocks of various sizes will also be supported.

Don't mind the color artifacts and odd depth effect as this is still a work in progress. I was also experimenting again with adding parallax occlusion mapping as a toggle option.