Slow Motion In Unity 6

Опубликовано: 29 Май 2026
на канале: Zeus GameDev Academy
431
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If you played Max Payne, Red Dead Redemption or any game with slow motion / bullet time effects, you know how cool the effect can be, and how empowering it can be for the player. It adds a sense of drama to your game. Manipulating time is not the only aspect to consider here, we have sounds, post processing volumes, physics, let's dive deep into the topic and learn how to do it once and for all.

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Game Assets used in this video (may contain affiliate links, i.e. I make money when you purchase an asset with no extra cost to you):

POLYGON Tropical Jungle by Synty Studios: https://prf.hn/l/vwzE3Jv/

POLYGON War Pack by Synty Studios: https://prf.hn/l/7OOqqXZ/

POLYGON Gang Warfare by Synty Studios: https://prf.hn/l/o3k2pmJ/

Toon Airplanes by SICS Games: https://prf.hn/l/55A1a0g/

Playmaker: https://prf.hn/l/EJneVEo/

DOTween Pro: https://prf.hn/l/4Pqn92W/

Pro Sound Collection by GameMaster Audio: https://prf.hn/l/0e9ZlEl/

Epic Toon FX by Archanor: https://prf.hn/l/ZZGVpJV/

Universal Sound FX by Imphenzia: https://prf.hn/l/bxlqoBp/

Hot Reload | Edit Code Without Compiling:
https://prf.hn/l/ryqWmVm/

Fullscreen In Editor (when I hit F9 and go fullscreen):
https://prf.hn/l/G9JXlkJ/


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Timestamps:
00:00 Introduction and Overview
08:46 Manipulating Time in Unity
21:19 Creating a Modular Slow Motion Effect
25:53 Changing the Audio Pitch
35:24 Input Controller (with Unity's Input System)
40:57 Sound Effects
44:41 Entry Volume