I'm doing Advent of Code (adventofcode.com), and Day 14 is about counting weight of rocks. I've been doing these in C++, but thought hey, this one might be fun in Godot!
Note that these videos were made with Godot's MovieMakerMode, which outputs a constant frame rate. When this is run in real time, it is significantly slower (even with Jolt as the physics engine). I could probably optimize that, but that's not really the point.
Try it for yourself if you'd like! https://github.com/Paxtian769/AOC23-D...
"Now do part 2!" No.