What makes for a great game, pitfalls with changing scenes [Devlog #10]

Опубликовано: 03 Август 2026
на канале: Boxbrain
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I briefly discuss what I personally think are the qualities of a great game and also dive into some of the pitfalls I encountered when implementing scene changes.

Join my Discord:
  / discord  

Download the latest early build of Goblin Menace:
https://bit.ly/goblin_menace_alpha

Contents:
0:00 Intro
0:35 Qualities of a great game
3:14 Pitfalls with changing scenes
8:25 Project board and community feedback

About me:
I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.