Fighting goblins inside procedurally-generated caves [Devlog #11]

Опубликовано: 02 Август 2026
на канале: Boxbrain
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This was surprisingly complex, but I've now integrated the caves level with the rest of the game world. The entire world is procedurally-generated behind a loading screen at the start of the game so that scene transitions can be fast and seamless.

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Download the latest early build of Goblin Menace:
https://bit.ly/goblin_menace_alpha

About me:
I'm making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of goblins. I make games with a top-down 2.5D pixel art style.