Basic Motion Capture Layering in Unreal Engine 5

Опубликовано: 19 Март 2026
на канале: Pixel Prof
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This video shows how multiple motion capture animations can be layered onto a single character in Unreal Engine's Sequencer tool so that two animations can be used to control two different portions of the character's body. The tutorial demonstrates how to setup a simple Animation Blueprint that leverages Unreal's "Slots" and "Layered Blend per Bone" features to define the portions of the character's skeleton that are driven by each animation.

This is the third video in a series on editing motion capture data with Unreal Engine 5. Additional tutorials linked below.

Topics covered in this video....

Part 1: Basic Motion Capture Editing
   • Basic Motion Capture Editing in Unreal Eng...  

Part 2: Exporting Motion Capture
   • Exporting Motion Capture from Unreal Engine 5  

Here is a link to the full playlist of all the videos in this Motion Capture Editing collection:
   • Editing Motion Capture in UE5  

Also, here's a link to the free Twinmotion "Chairs & Tables" pack on the Unreal Marketplace that the chair in this video was sourced from:
https://www.unrealengine.com/marketpl...

00:00 Introduction
01:03 Mixamo Animation Selections
02:34 Creating an Animation Blueprint
03:56 Adding a DefaultSlot
04:48 Adding Upper Body Slot
06:18 Adding Layer Blend per Bone Node
08:36 Applying the Animation Blueprint
09:42 Sequence Setup
09:52 Add Hips/Legs Animation
10:36 Adding Torso/Head/Arms Animation
11:15 Resulting Layered Animation
11:52 More power to come...
12:23 Have fun!