A little GAS sample project with a couple of abilities with Unreal (5.2) GAS.
These abilities can trigger other abilities / events when combined:
It can be found here: https://github.com/GlennPr/Samples/tr...
Features:
FireBall (Left Mouse)
Costs mana to use
Does HP damage based on ability's level
Cause an after burn which drains HP for a little while
Oil Ball (Right Mouse)
Costs nothing to use
Does no Damage
Causes target to be saked with Oil for a while
IceBall (middle Mouse)
Costs mana to use
Drains target's Mana
Causes target to be Frozen for a while
Combustion (auto triggered when fire and oil are both applied)
does massive HP dmage
causes existing oil to be burned up
Ice/Fire Cancellation (auto triggered when fire and ice are both applied)
Causes fire and or ice effects to cancel eachother out, thus both are removed if present