Developing a procedural mountain forest for my game

Опубликовано: 30 Март 2026
на канале: runevision
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I'm working on a new game with the working title "The Big Forest".
It's set in a big mystical forest and has a strong focus on exploration.

More info on what the game is about here:
https://runevision.com/multimedia/the...

Blog post about creating natural paths using pathfinding:
https://blog.runevision.com/2016/03/n...

My VR game Eye of the Temple can be found here:
https://eyeofthetemple.com/

Background music:
"After All" by Geographer
"Alone" by Emmit Fenn
"Beijaflor" by Quincas Moreira
"Peer Gynt - Morning Mood" by Edvard Grieg, performed by Gennady Rozhdestvensky and the Grand Symphony Orchestra of All-Union National Radio Service and Central Television Networks

Find me on social media here:
https://bsky.app/profile/runevision.b...
https://mastodon.gamedev.place/@runev...

Chapters:
0:00 Introduction
0:30 2016 proof of concept
1:00 Eye of the Temple interlude
1:17 Color variation test
1:59 Mountainous terrain
2:13 Water streams
2:52 Water shader
4:02 Water sound solution
4:48 Stream placement
5:25 Planks and bridges
6:08 Tonemapping