Unity DOTS Tips - Emission Masks with Material Overides in Unity DOTS Hybrid Renderer V2

Опубликовано: 22 Март 2026
на канале: DevViktoria
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[Entities 0.17]
In this video I am going to show you how did I created a shader graph with material overrides for masking emission values in Unity DOTS Hybrid Renderer V2.

00:00 Introduction
00:33 Cube model in Blender
00:40 Emission texture and masks in Gimp
01:38 Hybrid renderer documentation of the material overrides
02:04 Parameter setup in the shader graph
02:53 Shader graph error in Unity Editor
03:20 Functionality of the emission shader graph
05:42 Material setup in the Unity Editor
07:25 Testing the game
07:45 Closing words

Links I found useful when I was making the video:

Material overrides
https://docs.unity3d.com/Packages/com...

Shader does not support skinning.
https://forum.unity.com/threads/shade...