Essay - It's time to start making a game

Опубликовано: 14 Август 2026
на канале: Arcanum Team - Разработчик из Сибири
630
74

How are new mechanics introduced?
How can a new idea not break the game?
Why can't we just quickly implement all the key mechanics?

Video essay based on the DTF article:
https://dtf.ru/indie/1436274-pora-by-...

The video was recorded a long time ago, but I only just got around to editing it now. :)

Enjoy watching!

SIGN UP FOR THE ARCANUM TEAM TELEGRAM!
https://t.me/arcanumteam

VK group:
https://vk.com/spacerift

Our Boosty:
https://boosty.to/arcanumteam

Purchase the game on VK Play:
https://vkplay.ru/play/game/spacerift/

Purchase the game:
https://store.steampowered.com/app/11...

Our Discord channel:
  / discord  

Development roadmap:
https://spacerift.ru/roadmap

0:00 - Beginning
0:43 - "You make everything but the game"
1:18 - About the "Ideal SPACERIFT"
1:38 - About important elements of the game
2:08 - Acceleration
2:36 - About the specifics of the mechanics implementation process
3:42 - It's not always easy to introduce new mechanics, and here's why
4:34 - The consequences of an idea that isn't fully developed
6:05 - It's important to remember the game's core concept
6:50 - About balancing the economy and insurance
7:20 - Why you can't just implement a new insurance system
8:00 - Getting back to the grind
8:20 - Outdated info
8:35 - Conclusion