game currently in open testing, not officially released but you can play it here
https://www.roblox.com/games/14184086...
Used x_o's 2018 bmx template mainly to skip doing the cframe anims, ended up having to redo and change a lot of it to make it compatible with the game, integrated movement with roblox's control module, same with camera as well, made it use normal roblox player.character logic, used a proxy (puppet) to make it work with roblox's avatar system, added airborne steering, mobile and xbox integration, braking, swapped out the root hitbox and added a bunch of different vel constraints to change physics behavior, had to completely redo jump logic, and optimized / revamped a lot more