Game Engine Programming 006 - Implement game entity and components in Primal editor| C++ Game Engine

Опубликовано: 26 Март 2026
на канале: Game Engine Series
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In this video, I'll implement the game entity and transform component classes that we'll be using in the editor. These are basically the UI representation of game objects and their components in the game engine. Also, we'll be able to add entities and save them to our game project.
(Green Episode)

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Courtesy of Éric Langlais

00:00 - intro
00:40 - Entity discussion
02:04 - Hotkeys
06:28 - Fixing Saves
09:06 - Fixing Lost Focus
11:10 - Entity and Component Classes
15:07 - Save Entities
18:05 - Add Entity
19:08 - Entity Commands
26:18 - Display Entities
34:33 - Found why Add Entity is being called twice
35:46 - Fixing the templates
38:23 - Serialize components
44:34 - Entity View


Further reading:
Collection Types in Data Contracts: https://docs.microsoft.com/en-us/dotn...

by Arash Khatami
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