Generic Space Engine is the dev name (not the real name!) for a 3D engine I'm writing from scratch in OpenGL C++ and C utilising tinygltf for gltf format blender model loading with a focus on spaceflight, space travel, and velocity based fun! It is the base engine for a project I have with some cool people
it is getting a 3RD person camera, to see the sweet barrel rolls in better detail! it needs polish (what doesn't!) but it was a fun little exercise to get 2 cameras working together :)