ICOSAHEDRON IS KING NOW- MOVE OVER CUBIC VOXELS
Generic Space Engine is the dev name (not the actual name!) of my current project with some very cool folks, and it's a 3D universe game that will slowly be constructed from the ground up in C++ and C OpenGL! No Unity or Unreal engine here, we'll write it all ourselves thank you!
Generic SpaceEngine has gotten a major update in the way planets/stars are displayed! Instead of using 50,000 cubes (with 6 faces each! that's a lot!) for a planet with a radius of like 30 units, we just have like 20 faces TOTAL! also, now the universe's range is 1 MILLION UNITS as a radius_. that is 1 million units in _any direction i have things spawning.
currently, we are seeing some floating-point precision errors due to the incredibly massive range I am pushing this camera to, but that will be fixed in due time! converting everything over to doubles will be a massive undertaking, but I guess it will be less work to do now than it will be in a few days v.v
As a bonus, I've added a Jet Boost to navigate around the universe quicker, achieving a speed of 1000 units a second! :)
Here's to the coolest thing I've ever created!