Character & Animation Unreal Import - Mixamo/MotionBuilder for Unreal Virtual Production - Part 3

Опубликовано: 08 Октябрь 2024
на канале: Pixel Prof
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This is Part 3 in a series showing how to use Autodesk MotionBuilder to quickly blend and extend animation files from Mixamo for use in Unreal Engine animated Virtual Production projects.

In this demo, we show how to import the T-Posed Mixamo character into Unreal Engine and apply edited FBX animation files from MotionBuilder to the character using Unreal Engine's Sequencer to play back the animation in a scene.

Part 1 Video:    • Characterizing a T-Posed Character - ...  
Part 2 Video:    • Story Mode Editing Animations - Mixam...