[Entities 0.17]
In this video I am going to show you how did I added a saucer to the game.
I did not created the saucer as the part of the table, instead I am faking the saucer for flexibility.
This is the first part of the saucer series focusing on the rendering the saucer.
I created a mask for the saucer and the game is going to render the saucer behind this mask.
00:00 Introduction
00:11 Introduction to the saucer series
01:33 Main inspirational video
02:13 Switching to Hybrid Renderer V2
03:52 Models for the saucer and the depth mask
05:07 Options for masking: depth mask shader and using stencils
06:00 The depth mask shader and material
07:19 Material for the saucer and the ball
09:16 Note on Hybrid Renderer V2 compatibility
11:10 Closing words
Links I found useful when I was making the video:
Unity Sort-of-Tutorial: Making Fake Holes [Render queues, depth masks, and physics tricks]
• Unity Sort-of-Tutorial: Making Fake Holes ...
Entity Component System Samples - GitHub repository
https://github.com/Unity-Technologies...
Using Hybrid Renderer V2
https://docs.unity3d.com/Packages/com...
Shader does not support skinning.
https://forum.unity.com/threads/shade...
Depth Mask Shader in URP
https://forum.unity.com/threads/depth...
Unity create windows & portals using Stencils with the Universal Render Pipeline URP
https://bdts.com.au/tips-and-resource...
See Through Objects with Stencil Buffers using Unity URP
https://theslidefactory.com/see-throu...
The Pinball Mansion is a pinball simulation game, you will be able to play lots of pinball machines in this game.
I am making this game using the Unity DOTS technology. I am using ECS, Unity DOTS Physics, Hybrid Renderer V2, DOTS Animation and the new Input System packages.