DevLog Part 8 - How I create better collisions in Unity (with gameplay footage)

Опубликовано: 29 Июль 2026
на канале: Robin Shen | Pinnacle Point
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Hey all, I am posting the latest progress of my game. An endless runner like in which the player needs to take risks and choose to jump over as many obstacles as he can to obtain extra time to reach the safe one. I am planning to upload it to itch.io real soon and maybe to steam too. I am keeping the scope small since it is my first game that I intend to finish and publish myself.

In this episode I tried to "rig" the the rules of collisions within the game to allow more flow at the expense of a precise simulation. Some lessons learned from the way Super Mario Bros was designed were integrated in this version.

Contents of this video:
0:00 - Intro
0:21 - Changes since last time
0:37 - How Super Mario does it
2:19 - How I gamified my physics colliders
5:52 - Loose and Win conditions
7:42 - Some final thoughts
8:15 - Outro
8:25 - Longplay of the DEMO

Credits for the music used in-game:
SFX: Retro game SFX made by Murkje
Music: New 8 Bits Era by Potatoes Sound


Changes since last episode:
castle at the end
win / lose condition
animations for finishing the game
improved collision (gamified physics)
changed to player collision event instead of obstacle