Demonstrating the new build controls (manual vs. auto, and shifting methods), and transparent colors for bricks. The way textures are handled has also been changed, to optimize performance and simply a few scripts / how bricks are modeled. Also showing off the reimplementation of build physics. Apologies for the low video quality, I recorded it at a lower resolution.
#gamedev #indiedev #Unity3D #indiegame
"Cygnus6"
Deceased Superior Technician (http://nosoapradio.us/)
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