simple SPU ray length counting trick

Опубликовано: 01 Август 2026
на канале: LoadHitStore
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crappy port of an old blog entry to video. It almost feels like a badly narrated audiobook read by a voice actor that only kinda knows what he is saying. Nothing new or interesting, and with no useful animations

This is a very early variation of part of the PixelJunk Shooter 2 lighting system. It can process 4 pixels at a time and unroll to do many rays at once. It also scales to 16 pixels at a time.