In Part 9 we introduce a third weapon to the game, the MP5. This involves make some changes to the pawn blueprint and implementing more animations, followed by creating a simple and fully-functional automatic fire toggle system. Topics covered: Blueprint scripting, asset handling, animation blueprints.
LINKS:
Assets Download (Episode 9+) - https://bit.ly/2JdtQz8
Assets Download (Episode 1-8) - https://bit.ly/2UD1Qv8
MP5 by Shy_Beast - https://bit.ly/2XHG0EH
Part 8 - • UE4 Tutorial: Pickup and Drop Weapons...
Part 7 - • UE4 Tutorial: Optimization and Cleanu...
Part 6 - • UE4 Tutorial: Aim Down Sight (FPS Paw...
Part 5 - • UE4 Tutorial: Weapon Switching (FPS P...
Part 4 - • UE4 Tutorial: Sound FX, Tracer Rounds...
Part 3 - • UE4 Tutorial: HUD Elements (FPS Pawn ...
Part 2 - • UE4 Tutorial: Shooting and Reloading ...
Part 1 - • UE4 Tutorial: First-Person Player Paw...
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