Alright! time to get into the custom expression… this is where all the fuzz is about!
So far we’ve updated the base mesh, the basic layer of high-frequency details and the texture so as a ‘static’ character it looks cool BUT, we want something that we can animate and get a natural set of expressions so this is what this next stage is for.
Find more about this tutorial at the ZBGs website:
www.zbrushguides.com/tutorials/cc4-to-zbrush-workflow-with-the-face-tools-plugin
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⏱ TIMESTAMPS:
01:01 - Overview
03:40 - The Face Tool Plugin
05:53 - The Range preview
06:44 - Editing The Expression
08:09 - The Smile
12:15 - Adding additional Volumes
14:41 - The Brows Drop
16:57 - The Mouth Frown
18:04 - The Mouth Pucker
21:03 - Settings to Send the Expression to CC4
21:12 - Bonus Timelapse
22:41 - Checking the Adjusted Expression from CC4
25:06 - The Expressions
🔗 VIDEO LINKS:
Face Tools Plugin - https://bit.ly/48gq68X
Timelapse Tweaking the Expression - • CC4 Facetools Plugin Timelapse: Tweak...
https://www.artstation.com/pablander
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