Blender Camera Tracking: Material lighting realism matching footage brightness (Quick Tutorial)

Опубликовано: 14 Июнь 2026
на канале: FreelanderTrail
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One of the nightmare in camera tracking, is to have a good final result when you have footage light variations, because it is almost impossible to make the light of your 3D objects vary depending on the footage lighting (or doing that manually frame per frame).

So, this is an example about how you can add more realism to the final scene, by controlling the light of the material using the initial footage light itself.
I already did that in the past using a Camera light projection, but this new approach is easier and gives good result as well.
I hope this would help some of you that might have similar situation to solve.

Footage done at the Flins sur Seine town hall in France.