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Hey everyone! Welcome to the second devlog for my new indie game, Zombie Barrel Blast.
In this video we'll be taking a look at what's been going on behind the scenes. Namely, how parallaxing and camera movements through Cinemachine are making the game feel more 3D and alive, even though it takes place in a 2D world.
A number of bugs have also been fixed since the first devlog was released.
This is a fun, cute game that will test your timing and reaction speeds. Aim carefully, and then launch zombies out of barrels to reach the end of the levels. Collect coins along the way, destroy bats and avoid bees. It's even more fun than a barrel of monkeys... it's barrels of ZOMBIES!!!
CURRENTLY FEATURING:
Zombie barrel blasting fun
Different types of barrels that move and spin in challenging ways
Bats to bounce off of
Bees to get in your way
Pillars to block your path
Coins to collect
Boosters to give the player an advantage (not seen in this video)
A launch meter to choose how much power to launch yourself with
3 Lives per level
FEATURES TO COME:
An infinite gameplay mode with leaderboards
Achievements
An in-game shop with options to buy extra lives and boosters
More cool zombies to unlock
Different visual modes for day, evening and night
POSSIBLE FUTURE FEATURES:
Mulitplayer???
Portability to iOS???
Portability to Switch???
Want to follow the development? Subscribe to my channel for future devlogs and release notifications.
Try our game PORTAL GALAXY for Android here: https://bit.ly/PG_WCG
ZOMBIE BARREL BLAST signups here: http://bit.ly/WCG_ZBB
Suvaco do Cristo Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/b...