This video shows how to create a third person shooter character controller with strafing using blend trees and cinemachine.
The blend tree is used to control the position of the player, while the cinemachine camera controls the direction of the player.
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Assets used in this video:
► Polygon Starter Pack: https://assetstore.unity.com/packages...
► Standard Assets Characters: https://github.com/Unity-Technologies...
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• [#02] THIRD PERSON SHOOTER: Character...
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