The main part of this video is setting up the main inventory panel so that it toggles when we are in/out inventory ui mode, and that it is correctly positioned and features the correct number of hotspots.
I also show you how to use the sine function to create an earthquake effect across the whole terrain! This may prove useful for water etc. ? Ideas welcome in the comments :)
At the start of the video, we also correct the 'colour staining' bug from the end of tut 16.
Playlist: • new Python Minecraft with Ursina
Code and assets from video: https://github.com/RedHenDev/ursina_t...
Thanks for watching!