Making Rimworld in Godot: Drawing Harvest Orders

Опубликовано: 30 Март 2026
на канале: Real Robots
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Previous Video: The Refactoring:    • Making Rimworld 10: The Refactoring  
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Full Code: https://gitlab.com/realrobots/rimworl...

Before I can call the construction system complete I need to implement construction components, eg. before a pawn can build a wall, someone has to deliver the wood required. So in this video I build the UI systems to choose what orders to give, and then drag them out so we can place harvest/chop orders on trees and bushes.
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In this series I'm making my own remix of Rimworld, or any similar top-down colony management/strategy game.

Puzzling out how to make a game you know is a great way to learn, we're obviously not going to make an exact copy, but we'll develop a lot of the features that make the game, and maybe even spin it off into something unique.

00:00 Intro
01:35 Updating "Orders" UI button
06:27 Drawing tilemap crosshair
09:53 Drawing a grid snapped rectangle
17:46 Adjusting the rectangle bounds
22:27 Thanks for watching!