NPC Sensor Optimization using Grid System in Unity/C# - Game AI Mastery Part 24

Опубликовано: 05 Июнь 2026
на канале: Zeus GameDev Academy
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Let's optimize our NPC sensor code by creating an NPC manager and a grid system, this code is way faster than what we had before, and will pave the way to adding more NPCs to the scene and will allow our NPCs to detect nearby items without tanking the performance.

Support my work, join the phalanx, form the shield wall!
https://ko-fi.com/zeusgameassets

Watch the Game AI Mastery Course playlist here:
   • AI Groups And Formations in Unity C# - Gam...  

Download project files and playable build here:
https://zeusgameassets.itch.io/ai-mas...

Timestamps:
00:00 Introduction
02:50 NPC Manager
11:10 Grid and Tiles