We're talking about loot table design for today's critical thought. Loot tables are the backbone of any procedurally or randomly generated equipment system. I talked about how they worked and some of the elements that you have to watch out for when designing your own.
If you would like to be a guest for a future critical thought, the option is now open on patreon.com/gwbycer
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Upload Schedule:
Daily: One video looking at or spotlighting a game in the mid afternoon est. A Critical Thought Vlog later in the evening est.
Nightly:
Random Streaming of a variety of games on / gwbycer around 10 est.
Thursday night around 7:30 est we do a live show on / gwbycer with the recording up here the next day.
There will be special audiocasts that will be uploaded on the weekends, but that's dependent on finding guests.
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Subscribe and Check Out:
Visit http://Game-Wisdom.com for posts and podcasts on all things Game Industry related. And of course subscribe to / game-wisdom for daily video content.
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You can find me on Patreon under Game-Wisdom or by this link : / gwbycer any donations would be greatly appreciated in order to allow me to continue to put out great content.
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About Me:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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