Creating an animation Blender for export to Unity

Опубликовано: 13 Октябрь 2024
на канале: MitMac Games
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In this video I go over the steps to use an armature that you have mapped to a mesh, and create a run animation. This is made so that we can then export it into Unity and control through a script. I will also show how to delete an animation that you no longer want connected to your armature.


00:00 Review of Blender UI parts for creating animation
03:44 Deleting an animation
05:28 Starting new animation
12:47 Creating the run animation
28:30 Copy and paste flipped for second half of animation
34:30 Copy animation and modify to TPos
40:46 Review other run, jog, and walk animation