In this video we will take our three spaceships that we made in part 2, and modify their origin points, so they will appear to float above our plane. We will import them, and add the box collider, and rigid body, and assign the scripts. We then will modify our collision to make the ship fly up and flip over.
00:00 Introduction
04:02 Adjust origin for spaceships
06:07 Import ships into Unity
14:39 AddExplosionForce