[#3] Foot rigging in Blender using IK constraints

Опубликовано: 29 Апрель 2026
на канале: TheKiwiCoder
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This video demonstrates how to rig a foot and leg using IK constraints. The entire foot and leg can be controlled simply with 2 bones, one master bone for the position, and another for the heel/toe lift. This makes it a lot easier to animate a character's walk cycle.

► Previous Video:    • [#2] Skinning your character in Blender 2....   (Skinning)
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