As debugging code is essential in this video we are going to continue our journey with godot and the rust programming language. Therefore we are looking into rust-lldb and how to attach the command line debugger to a running process in order to allow rust debugging. However conceptional this applies to any GDNative script and therefore is very similar to c/c++ debugging in conjunction with GDNativeScript and lldb.
You can find the code on Github: https://github.com/Schr3da/godot-rust/