Zukusei Battle Game Progress

Опубликовано: 14 Июль 2026
на канале: Zukusei Studios
20
3

A couple of weeks in and we have some minor achievements.
1. Player pathing system working fairly well - can left click (red dots) and drag out path for each unit (passive pathing), or right click (blue dots) for aggressive pathing where unit will quit pathing and attack anything in sight range.
2. Unit death sequences started and seem ok
3. Pooling system for practically everything to keep number of total objects small and reduce garbage collection.
4. Camera Presets - Press 1 - far, Press 2 - medium, 3 -zoomed in
5. Nav Surface working well for units to traverse. Have created a few other maps with terrain and they work well on a movement layer.
6. Have 3 FOG of War settings - player 1 can't see player 2, vice versa and no Fog of war
7. To reduce processing, each unit searches across all enemies to see what is visible or attack range once every 0.4 seconds and searches spread out virtually no processing overhead.


Next Steps -
1. Group movement in formations, with left mouse select and drag (built and testing),
2. Puzzle, traps and checkpoint systems with prefabs
3. Storyline version with levels , each containing a new map, various challenges and problems to solve strategically to complete.
4. Main menu and controls to modify graphics and game play so that we have a minimal system (phone/handheld devices) all the way up to all features for a RTX2080 Ti and higher.