In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video, I'd like to take some time upgrading to a newer version of visual studio as well as make some changes to Primal Engine's code, so that we can use it with Primal+. So roughly half of this video is me doing the upgrade to visual studio 2022 and fixing a few bugs as we go, and the other half is spent on doing some changes that will make Primal more platform independent.
🟥(Red Episode)
✅ Support Game Engine Series
/ gameengineseries
✅ Buy me gummy bears
https://www.paypal.com/paypalme/arash...
✅ Discord
/ discord
🐱 Mr. Frummel & Louis' unreal adventures
/ mr.frummel
💜 Big thanks to Tribal Elders:
Omar Rayyan
💚 Big thanks to Chief patrons:
Simon, Eero Laine
🧡 Big thanks to Shaman patrons:
Zachary Shrout, mg, Shaun Mitchell, Neil Wang, Michael McMahon, Eearslya Sleiarion, Jan Ohlmann, deathcat00, Talis Lincoln
00:00 - intro
00:57 - migrating to visual studio 2022
03:13 - update visual studio automation code with new EnvDTE nuget packages
04:55 - fix game script bugs and use v143 toolset
08:14 - integration with Primal+
17:20 - multiplatform/multicompiler improvements
Further reading:
EnvDTE Visual Studio 2022 Breaking Changes:https://docs.microsoft.com/en-us/visu...
keywords: graphics, renderer
by Arash Khatami
-------------------------------------------------------------
#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries