Game Engine Programming 048.3 - Upgrade to Visual Studio 2022 & Primal+ stuff | C++ Game Engine

Опубликовано: 17 Март 2026
на канале: Game Engine Series
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In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video, I'd like to take some time upgrading to a newer version of visual studio as well as make some changes to Primal Engine's code, so that we can use it with Primal+. So roughly half of this video is me doing the upgrade to visual studio 2022 and fixing a few bugs as we go, and the other half is spent on doing some changes that will make Primal more platform independent.
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💜 Big thanks to Tribal Elders:
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00:00 - intro
00:57 - migrating to visual studio 2022
03:13 - update visual studio automation code with new EnvDTE nuget packages
04:55 - fix game script bugs and use v143 toolset
08:14 - integration with Primal+
17:20 - multiplatform/multicompiler improvements

Further reading:
EnvDTE Visual Studio 2022 Breaking Changes:https://docs.microsoft.com/en-us/visu...

keywords: graphics, renderer

by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries