Today, I'm going to use EnvDTE (Visual Studio core automation) to add source files to the game solution. First we make C++ and header templates for game script classes and use those to create source files. Then we use EnvDTE to open an instance of Visual Studio, open the game solution and add the source files to the game project in that solution.
(Green Episode)
Support Game Engine Series: / gameengineseries
Discord: / discord
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries