Game Engine Programming 018 - Adding source files using Visual Studio automation | C++ Game Engine

Опубликовано: 15 Октябрь 2024
на канале: Game Engine Series
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Today, I'm going to use EnvDTE (Visual Studio core automation) to add source files to the game solution. First we make C++ and header templates for game script classes and use those to create source files. Then we use EnvDTE to open an instance of Visual Studio, open the game solution and add the source files to the game project in that solution.
(Green Episode)

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by Arash Khatami
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