In this episode of Koding in #Kotlin:#KorGE
Well, this time, we managed to fix collisions! Some more function overloading, and it's actually a hypnotic thing how nice it works!
When the primary goal is achieved, we're interested in implementing at least a minimalistic HUD. So now we have some more physics: we can measure the energy of all the particles on the scene!
#gamedev #fun #learn
Commit with all the changes: https://github.com/cra/koding-in-kotl...
The repository itself: https://github.com/cra/koding-in-kotlin
Online demo of the JS version of the game: https://cra.github.io/koding-in-kotlin/