A modest approach at lens flare shader. The code was imported from this shadertoy pahe: https://www.shadertoy.com/view/4scXWS
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UE5 Post-Process lens flare material
Zero-G movement: free-look and camera locked
Custom Gravity Walking
Gravity camera rotation with clamped pitch
Gravity Falling
chunk tracking
Simple Orbit without physics
Volume Texture test
Planet with QuadTree surface
Ray Marched Meta Balls with union smooth
Distortion Shader with HLSL in custom node (without textures)
Water planet wireframe with 3 different waves
Water on sphere surface
Water on a flat surface
Star field 9 cells 3d grid with 0 and 1 seed
Deterministic Starfield Generation
Replicated vehicle driving
Replicated pickup and equipping Player2
Replicated pickup and equipping Player1
replicated grenades effects
Replicated drop ammout
replicated chest loot
player respawn
Unreal engine 5 C++ : Killing player and looting