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In this devlog, I ramble about gathering the feedback from the Steam demo, grappling with scope and priorities, and the stuff I've been adding to the game.
0:00 - Intro
0:31 - The feedback form
1:04 - One small issue
1:35 - Puzzle Design
2:14 - Case Study: Triple Galileo Flamethrower
3:21 - The balance
4:05 - Realization
5:12 - On a good note
5:44 - Gizmos and doodads
6:36 - Games I should've been inspired by
7:06 - The importance of planning