Spline pass. I had some issues where certain movements weren't reading properly in my blocking pass so I exaggerated that a bit, and I addressed some timing issues as well. I really only worked on body mechanics here, so stuff like the face and fingers will be addressed on my next pass.
Software: Maya 2018 student edition
Rig: Sam, by Gabriel Salas https://gumroad.com/l/gTdpb