Created base enemy, which now has independent stats and enemy classes, shared hp widget that is showing individual health of each enemy. Updated game rotation, added ladders that also work for other axis (had to reimplement the ladder system for that to work properly)
So now ladders are functional with my camera rotations. But not slide animation as it uses X axis to perform dash. I will have to reimplement logic for it as well, same for Ember Fly. As it follows player, but rebalances its position based on player's X axis too (the game was meant to be used only in X axis, but I might continue working on Y axis)
What do you guys think? Double direction looks fun? Allows more depth
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