The Motherblade - Devlog #16 - 2nd Axis Bug Fixes

Опубликовано: 12 Июль 2026
на канале: Baculek
13
2

Fixed all the bugs i've encountered when implemented Second Axis movement. Such as:
Ember Fly Companion now properly follows player, and properly interacts as mouse during any given world location (if its in negative or positive number location) and any player Axis rotation.
Same for Player understanding how to interact with Angled Objects (he will slip in a direction of given Axis Movement instead of not moving or moving incorrectly (on another axis) as his logic was one directional axis before)

Traps can now be placed on Ceiling using same logic as Floor Trap, but interacting differently (Damage, Procedural Animation and its collision is customizable from Floor Trap Parent while being its Child)
Traps Spike now scale, instead of just changing its position, so if there is a floor (or if its Ceiling Trap - Ceiling) below it, they wont clip through it
Traps will continue doing damage (with animation trigger) each specified tick even if character is still inside their trigger zone
Enemies do not rotate in opposite direction as they are following Player now
Enemies can now attack and block
Enemies now have centralized specified stats tied to their Enemy Class: Attack Damage, Attack Speed (or interval), Max Health (and Current Health if it has to spawn injured), HP5, Armor, Movement Speed

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