Tech Fighters #1 - Anatomy of a Jab (using sfvsim)
[Glossary]
Hurtbox: Box that can get hurt
Hitbox: Box that is able to hit
Pushbox: Boxes that pushes each others
Startup: Period before the apparition of the first hitbox
Active: Period during which the hitbox appears
Recovery: Period after the last hitbox disappears
Hitstun: Total phase where the defender recovers from a hit
Hitfreeze: Period where the gameplay execution is frozen
Script: Description of the execution of a move (or part of)
Transition phase: Phase of a frame where the gameplay engine checks if the player wants to perform an action (block, move…)
Proximity hitbox: Hitbox that triggers the proximity guard (i.e. the opponent can’t walk back anymore)
Knockback: Distance the defender travels during a hit, this lasts a certain amount of frames.
Final recovery: Period after the knockback where the defender does strictly nothing but recover.
Interruptible frames: Frames of a move during which any action can be performed
Links:
sfvsim - the SFV simulation I’ve created: https://sfvsim.com
sfvdiff - the SFV data explorer I’ve created: https://sfvsim.com/diff/
Direct link to the script shown here: https://sfvsim.com/diff/CMY/031/scrip...
Twitter: / wydd
Reddit: / -wydd-