In this tutorial I will show you how to create the input controls for our character by creating the Input Actions (IA), Input Mapping Context (IMC), and then starting the player movement blueprints.
Use the chapters below to skip ahead if you need to find specific information
00:00:00 – 00:01:26 Intro and opening the player blueprint
00:01:27 – 00:06:08 Creating our Input Actions (IA)
00:06:09 – 00:18:28 Creating the Input Mapping Context (IMC)
00:18:29 – 00:23:44 Setting up our Controller Input in the player blueprint
00:23:45 – 00:34:57 Creating the Player Movement Input node
00:34:58 – 00:35:55 Outro
This tutorial series is intended for beginner game designers interested in using blueprints in Unreal Engine to make their first, or near first game. Having taught in public schools for over 9 years I have learned that everyone learns differently. I discovered that by talking slowly and clearly, students can follow along better. I will repeat myself sometimes to make sure I was clear on a step. I will go more into depth on many topics so that you understand what and why we did something so you learn the concept and can apply it on your own later. This is not intended to be a follow along and do what I do video series. If something breaks or does not work correctly for me in the tutorial, I will often leave it in if it is a learning moment. If it happens to me, then it might happen to you. I cannot tell you how many times I have watched videos where everything goes right for the demonstrator but does not for me and then I have to figure out why. Often, it is because they skipped a step in their video. This way, I can show you what happened and how to fix it.