In this Tutorial we will extend and stretch to NECK, SHOULDERS, TORSO & ARMS. All parts will be created seamlessly that is they are extruded from the previous part without any joint as experienced in Human or Character Body. With the suport of Extrusion , Understanding of Sub - Objects like Vertex, Edge and Face and with smart use of Scaling and Rotation Option, we will build the character step by step. In this Tutorial, we will also see and handle Sub - Objects individually and relocate them accordingly. So Lets give it a try and finish it with success.
Please download Reference JPEGs via LINKS mentioned below;
1. Front JPG:
https://drive.google.com/file/d/1AeW-...
2. Side JPG:
https://drive.google.com/file/d/1-ubI...
3. Hand JPG:
https://drive.google.com/file/d/1eUMA...
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