Blender 3D Animation Series One - Part 03 | Graph Editor, Channels, and Pivot Point | Tutorial 09

Опубликовано: 08 Октябрь 2024
на канале: Animentor
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Blender 3D Animation Series One - Part 03| Blender | Tutorial 09
Graph Editor, Channels, and Pivot Point:

In this Part 03 of Tutorial in Blender 3D Animation Series One, Graph Editor and Dope sheet used to control Animation on Separate Channels such as all Channels of Transformation (Location X, Y and Z, Rotation X, Y and Z & Scale X, Y, and Z). In addition to this Pivot Points known as ORIGIN in Blender are shifted from their objects to impact various other important types of Animations. Covering all aspects of Channels and Pivot Points that may affect an object while animating. These kinds of Animation are very useful and necessary. Understanding Graph Curves, placement of Keyframes in Dope Sheet and individual Channels is mandatory to command any kind of Animation challenge.

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