3D Head Modeling Series in Maya - Part 06| Maya | Tutorial 31| URDU / HINDI with ENGLISH (Sub)
Hello Guys!!! Its time to extrude Nose from the topology of Face. Now you will see that why Contours are arranged in a proper way as Nose can easily be built from existing contours with full capability of bearing all future controls of Animation. Nose is a very unique part of Face and can entirely differ from face to face so here your own vision and imagination do count. Lets start with best of our efforts. For further assistance, I am attaching links for different Front and Side View Profiles / Images in the description below.
#Maya #Animentor #3DModeling
REFERENCED IMAGES LINKS ARE AS FOLLOWS:
1. Image01.png
https://drive.google.com/file/d/1XCn0...
2. Image02.png
https://drive.google.com/file/d/1oUPf...
3. Image05.jpg
https://drive.google.com/file/d/1URQ2...
4. Image06.jpg
https://drive.google.com/file/d/1plg1...
5. Image07.png
https://drive.google.com/file/d/13tv4...
6. Image08.jpg
https://drive.google.com/file/d/1ROIw...
7. Image011.jpg
https://drive.google.com/file/d/1BBij...
8. Image012.jpg
https://drive.google.com/file/d/1Nunq...
9. Image013.jpg
https://drive.google.com/file/d/1Sei6...
10. Image014.jpg
https://drive.google.com/file/d/1RU05...
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