In this tutorial, we walk you through the complete process of recording the motion capture data from the Sony Mocopi system into Unreal Engine. This includes setting up the plug-in, establishing a live link, recording a sequence, then baking out the animation for actual use in a game or film. The system is not perfect yet but it has a lot of potential for basic animation. Also, once these animations are baked out, they can be adjusted to work out any kinks or anomalies. Plz sub if u find this helpful! Thank you!
Major update: See this video: • Major Update! Sony Mocopi to Unreal E...