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  1. Главная
  2. Masahiro Sakurai on Creating Games

Start with the Climax [Planning & Game Design]

Опубликовано: 18 Октябрь 2024
на канале: Masahiro Sakurai on Creating Games
30,018
3.2k

One of the most challenging things to design for in a game is giving players control right from the very start.
While there's merit to starting out slow and building up the story, it's more suitable these days to cut straight to the action.

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