586 тысяч подписчиков
252 видео
Making Effects the Right Size [Effects]
Let Them Skip, Let Them Pause [UI]
Flipped Animation [Animation]
Make Important Elements Bigger [UI]
A World with Less Color [Planning & Game Design]
Game Awards [Grab Bag]
Loading Screens [UI]
Balancing Ambient Sounds [Audio]
Making Your Game Easy to Tune [Programming & Tech]
Unifying Visual Style [Graphics]
Famicom and NES Audio [Audio]
The Basics of Pixel Art [Graphics]
A Fight Between Live Action and Animation [Graphics]
Making Things Clear, Even Without Words [UI]
Directors and Producers [Team Management]
In-Game Cutscenes [Planning & Game Design]
Motion Sickness in 3D Games [Planning & Game Design]
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Echo Chambers [Work Ethic]
F: Graphics 1 (Category Compilation) #01~#06
Establishing Characters Through Their Design [Graphics]
Speedy Screen Transitions [Design Specifics]
Start with the Climax [Planning & Game Design]
Manga-like Visuals [Graphics]
Making the Imaginary Feel Real [Graphics]
Turning Anything Into a Competitive Game [Grab Bag]
When Ideas Won't Come [Work Ethic]
Adding Help Text to Menus [UI]
Making a Living Making Games [Planning & Game Design]
Visual Effects in Slow Motion [Effects]
Competition and Abundance [Work Ethic]
More Game Essence Means Less Broad Appeal [Game Essence]
Name Files Logically [Programming & Tech]
Online Updates [Design Specifics]
Frame Rates [Planning & Game Design]
Don’t Put Decisions Off [Team Management]
Ten People Can Produce Seven People's Work [Team Management]
The Limitations of Skeletons [Animation]
Always Keep Attack Collision in Mind [Animation]
The Limitations of Particle Effects [Effects]
Masahiro Sakurai on Creating Games: Finale Special
Game Writing is Unique [Planning & Game Design]
D: Design Specifics 1 (Category Compilation) #01~#08
Stop for Big Moments! [Design Specifics]
Eight Hit Stop Techniques [Design Specifics]
Gameplay as Part of a Live Performance [Grab Bag]
Hit Marks [Effects]
Being Kind to Beginners [Planning & Game Design]
Making Tutorials Feel Natural [Planning & Game Design]
The Team Behind Super Smash Bros. Brawl [Grab Bag]
Game & Watch Designs [Grab Bag]