Save Component field - PersistentData | 10 | Save & Load System for Unity

Опубликовано: 17 Июнь 2026
на канале: Blartenix
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Saving fields of type: int, float, bool and string, from any component using the persistent data property from the PersistentGameObject component.
Guardando campos de tipo: int, float, bool y string, de los componentes usando la propiedad persistent data del componente PersistentGameObject

More packages:

Blartenix Common FREE: https://assetstore.unity.com/packages...
Blartenix Dialog System: https://assetstore.unity.com/packages...